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สล็อต ฟรี เครดิต ถอน ได้ _คาสิโนออนไลน์ แจกเครดิตฟรี_เกมส์ยิงปลาออนไลน์ฟรี


[book cover] Learning in Virtual Worlds

Edited by Sue Gregory, Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan

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April 2016

9781771991339 (Paperback)
9781771991346 (PDF)
9781771991353 (ePub)

$39.95

Series
Issues in Distance Education

Subject
Education / Education: Distance Education / Technology

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About the Book

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool.

In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

 

About the Editors

Sue Gregory is associate professor and chair of research in the School of Education at the University of New England, Australia. She lectures in ICT education, conducts research on the use of virtual worlds for learning and teaching, and leads the Australia and New Zealand Virtual Worlds Working Group.

Mark J.W. Lee is an adjunct senior lecturer with the School of Education at Charles Sturt University and former editor-in-chief of MERLOT’s Journal of Online Learning and Teaching. He has broad interests in learning sciences and technology, with a current focus on creative and playful pedagogies that transcend multiple spaces, temporalities, and/or modalities.

Barney Dalgarno is professor/co-director of the uImagine Digital Learning Innovation Laboratory at Charles Sturt University and co-lead editor of the Australasian Journal of Educational Technology. He has received national and international recognition for his innovative research, teaching, and learning design using leading-edge technologies.

Belinda Tynan, Pro Vice-Chancellor (Learning and Teaching) at The Open University in the United Kingdom, has held management positions at higher education institutions in four countries across three continents, and been responsible for multiple, large-scale innovation projects.

 

Contributors

Paul M. Baker, Francesca Bertacchini, Leanne Cameron, Chris Campbell, Helen S. Farley, Laura Fedeli, Sue Gregory, Christopher Hardy, Bob Heller, Vicki Knox, Shailey Minocha, Jessica Pater, Margarita Pérez García, Mike Procter, Torsten Reiners, Paul Resta, Corbin Rose, Miri Shonfeld, Ann Smith, Layla F. Tabatabaie, Assunta Tavernise, Robert L. Todd, Steven Warburton, and Stephany F.?Wilkes.

 

 

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Copyright: This work is licensed under a เกมส์ยิงปลาออนไลน์Creative Commons License (CC BY-NC-ND 4.0). It may be reproduced for non-commercial purposes, provided that the original author is credited.

เกมส์ยิงปลาออนไลน์MARC

Download the entire book


Select a Chapter

DownloadFront Matter

DownloadTable of Contents

DownloadList of Abbreviations

DownloadList of Tables and Figures

DownloadAcknowledgements

DownloadForeword

DownloadIntroduction

PART ONE ? HUMAN–COMPUTER INTERACTION

Download1. Navigation and Wayfinding in Learning Spaces in 3D Virtual Worlds
Shailey Minocha and Christopher Hardy

Download2. Communication Modality, Learning, and Second Life
Stephany F. Wilkes

Download3. Virtual Body: Implications for Identity, Interaction, and Didactics
Laura Fedeli

Download4. (In)Accessible Learning in Virtual Worlds
Robert L. Todd, Jessica Pater, and Paul M. A. Baker

Download5. Benefits of Second Life in the Ageing Population
Ann Smith

Download6. The Reality of Authentic Learning in Virtual Worlds
Helen S. Farley

PART TWO ? ADVANCED TECHNOLOGY

Download7. Conversational Agents in Second Life: Freudbot
Bob Heller, Mike Procter, and Corbin Rose

Download8. Virtual Bots: Their Influence on Virtual Worlds, and How They Can Increase Interactivity and Immersion through VirtualPREX
Torsten Reiners, Sue Gregory, and Vicki Knox

PART THREE ? LEARNING DESIGN AND IMPLEMENTATION

Download9. Analyzing Teaching Practices in Second Life: A Design Taxonomy for the Implementation of Workshops in Virtual Worlds
Steven Warburton and Margarita Pérez García

Download10. Netconnect Virtual Worlds: Results of a Learning Experience
Francesca Bertacchini and Assunta Tavernise

Download11. Scaffolding Learning Through the Use of Virtual Worlds
Chris Campbell and Leanne Cameron

Download12. Challenges and Strategies in Designing Cross-national Learning: Team Projects in Virtual Worlds
Paul Resta and Miri Shonfeld

Download13. Introduction to Laws Relevant to Virtual Worlds in Higher Education
Layla F. Tabatabaie

DownloadConclusion

DownloadList of Contributors

DownloadIndex